With the push of volume 2, I now think that it’s safe to say Offscreen Magazine(s) will be taking up some space on your desks, bookshelves, etc. This is a good great thing. The first issue was a sweet introduction to the people behind the pixels, designs, apps, and interfaces. It included Dan Cederholm of Dribbble, our very own Drew Wilson, Hannah Donovan of This Is My Jam, Ryan Singer of 37Signals, Andrew Wilkinson of MetaLab, and Benjamin de Cock of Kickoff. Even a profile of our former interviewer, Allison House of Codecademy. The interviews were top-notch, the essays were inspirational, and the paper itself was fresh.
Now, Kai Brach, the team-of-one brainchild behind Offscreen, is back for a second round. With the release of volume 2, it’s time to resubmerge yourself in the 300gm²/115gm², 100% recycled, un-coated physical print. This just goes to show that great ideas will reach speed bumps without enough horsepower to make it over. But does that mean it’s time to call the mission off and return home? No. Rather, it means that it’s time to reverse and accelerate through that thing. Brach did just that when his Offscreen Kickstarter project was unsuccessfully funded. He asked $16,000 and missed the goal by just under $4,000. But he didn’t close up shop. Rather, he re-imagined, restructured, and executed beautifully.
That’s why there’s a volume 2 today. It introduces us to the lives of legendary Iconfactory founder Gedeon Maheux, my good friend Christian Reber of 6Wunderkinder, Mark Jardine of Tapbots, artist Eva-Lotta Lamm of Google, retro-game designer Shaun Inman and another good friend, Dan Counsell of Realmac Software.
Oh, and don’t forget about the essays, logbooks, profiles, look at desktops and workspaces, and so much more. In other words, you’re in for a great read. Now, the only thing I’m trying to understand is why you haven’t ordered yours yet. Hurry up mate! It’s time to be inspired, for the second time.
